Release version done!


This project is an entry to the ProcJam. It's made with Tracery and a bunch of custom code.

Tracery is a tool that helps you build interesting stories from grammars, which are rules you setup to get a coherent story. As you can see players have been given some agency on the story generated. This isn't just the computer, the player has a little input. 

These inputs are limited to : Name, gender and location of the story. The point of giving the player some agency in a randomly generated story comes from the idea that gameplay COULD be the driving force of a randomly generated story. For example, if the player clears a certain quest, or does some action a number of times, the story could change with that input, instead of it being a dropdown as it is on this project.

I believe developers could use tools like this one to make more interesting backstories in general. 


The current state of this tool isn't refined and won't be, but I feel it could help people get some slight inspiration for tabletop RPGs and such.


Code wise, it's very simple and I'm just tricking tracery with a procedurally generated JSON to allow for multiple stories with the same format.

Github: https://github.com/lopezmramon/backstory-generator

Tracery: https://tracery.io/

Files

heritage-backstory-generator-html5.zip Play in browser
Nov 09, 2019

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